Archive for the ‘sequencer’ Category:
I am currently working on an update for my Sequencomat,
this short video gives insight into some of the new functions:
The video shows in the following order:
- setup CCs for program change
- using right slider to set all values
- set stepvalues, use random
- program pattern chain
- play chain and see blinking
- see feedback on synth1 template (normal midimapping)
- and overwrite it manually
v3.4 update will be available february 2013
links and info will follow soon…
New features on Sequencomat v3.4:
- Program change is now transmitted via ControlChange on Controller
number 129. This means you can jump the sound stepwise if you like or
patternwise, which leads to some new musical opportunities. Controlling
the 128 programnumbers via the MultiSlider is not the best ergonomic
solution, but shrinking the range helps a bit and gives more
- Pattern chains (follow actions) can now be programmed total free,
including iterations of the same pattern and jumps across patternbanks.
Chains can be programmed on the fly during playback.
- Saved patternslots are now highlighted. This feature is an ergonomic
must have and was already integrated in v1 and v2 of Sequencomat (where
pattern saving was done in Lemur, not in max), but I missed it in v3
(cause now pattern handling was done in max and I have to fiddle out a
appropriate method to do so). Actually this feature was the reason I
started the update.
- Patternjumping can now be done with next beat. Although I am quite
proud that Sequencomat jumps pattern directly so you can play them
like an instrument some users asked me for a function where
patternjumps are done at the end of the beat. So I integrated a
dropdown-menu where you can choose between direct pattern triggering or
with next 1/2bar, bar, 2bars, 4bars.
- Next pattern to come will blink. This gives a good visual feedback for
above mentioned patternchains and triggering on beat. Blinking rate
responds to 8th of actual bpm.
- Shortcuts for 15 scales. Although you still can define your scales
totally free by entering the halftonesteps, I added shortcuts for 15
well known scales. Scales can be defined independent for track 1-4 and
5-8. They are parts of the set (not of a pattern) and can not be changed
- 20 colortemplates. I expanded the available colors for the surface a
lot. That 20 color themes include 4 mainly grey templates and 4 user
templates, that can be built individually.
- Sets of Sequencomat v3.3 are compatible with new v3.4, but will miss
the patlight-vector for highlighting saved slots, which can be built
by saving the patterns in same slots with v3.4
The update will be available in February and all users of full license
will get a free update.
I re-released my SequencomatV1 for iPad:
Threat in Liines forum: http://liine.net/forum/viewtopic.php?f=26&t=1225
V1 was first released september 2009. I had only some minor changes on maxptach, but I resized the interface, try to make it a bit “clearer” and also added physics on the Velocity and Length MultiSlider for trackvalues. I also put some effort in writing a manual/documentation. It is attached in the zip as pdf and available online: http://www.tonvibration.de/extra/SequencomatV1_2012_manual.pdf. The manual also contains some scripting tutorials, because most variables are calculated on the lemur in V1 and only triggering of those is done in max.
Naturally V2 and V3 of Sequencomat give more detailed control, but V1 with its direct controls has its own charme. A comparison of all Sequencomat sequencers is given in the FAQ of the manual. In common: Global values in V1 (Midichannel, grid, playdirection, steprange, startpoint) become trackvalues in V3; and track values in V1 (pitch, velocity, length) become stepvalues in V3. There is a video where I compare V1 (old legacy surface) and full V3.1: http://youtu.be/v4pdzmYzrxQ
There is also a playlist (3 videos) that show functions of V1: http://www.youtube.com/playlist?list=PL55F20A2D3AFEA7AE (videos are also with old legacy surface, but demonstrate functions quite well)
V1 is combinable with V3 and/or V3 lite. This can be done as different interfaces within one lemur project, but also on different lemurs (legacy/iPad). You just have to run both patches in max and set right IP and OSC for communication. For sync V1 and V3lite use rewire clock on both, cause it is the only clock V1 has. For sync V1 and fullV3, deactivate rewire and V1 will automatically follow V3 settings (it uses the same clock variable names).
Here is a video showing Sequencomat V3 lite + full version
running parallel on an Ipad via WiFi connection.
Finally, it works
Before I had lag in feedback and even dropouts (only visual feedback, triggering was not effected)
But changing the channel of my router helped a lot to get better feedback (as to be seen in the video).
Using an ad hoc network instead of WiFi can make communication even more fluent and save.
Well, I tested with Wifi and I am really impressed that it works great job, people at line!
At the moment I am still testing SequencomatV3 for Ipad, have found some beta testers in the forum.
In common all looks fine. seems that the knob object (used for BPM control and position) is somehow broken in Lemur 3.0.
Unfortunately the Endless Knobs always fall back to value 0 if touched, which is no good idea for bpm. So for the moment you have to set the tempo in once at the beginning. You can make small changes by using the BPMfine knob later…. If Liine can not fix that, I will enter another control typ for bpm and position.
- The bidirectional OSC communication between Lemur and maxpatch was designed for ethernet connection on its original hardware Lemur. The full version of SequencomatV3 sends about 4000 values forth and back in realtime. On original Lemur that was never a problem (while internal 4MB memory sure was!), on Ipad it clearly depends on your network settings. Ad hoc works fine. But even wifi can work as shown in the video…. However: If lite version works, full versions works also and you can even run both.
“Offical” release of full version will be early 2012
Read manual of SequencomatV3.
The app is out for about a week now and I ve already started to resize my modules to Ipad resolution. I will upload them soon to the new Liine user Library.
Sequencomat is also working, here I show version 3lite. Well, visual feedback is less fluent as on original lemur as you can see in some parts of the video, but at all it works. Next I will try the full version 3.3….
Nice to see Lemur living further on Ipad
I attached a zip with all modules in the video and Sequencomat in the thread in the forum:
Any feedback is highley welcome!
is the little brother of the full version 3.3.
It has less functions, but still a mighty stepsequencer and it runs paralle with the full version! (so full users got now 14 tracks of stepsequencing)
Setup of the new “lite” version is the same as on full version, but sets (and patterns) of lite version and the version are not compatible. To run both sequencers at once, make one a midi clock master and the other a slave….. or slave both to another clock source.
- 6 tracks with 16 steps each
- 3 clock options (Midimaster, Midislave, Rewireslave)
- independent trackvalues for timing, play direction, Midichannel, steprange, startpoint
- stepvalues for octave, note, velocity, length
- a global swing function
- 50 patterns to save and jump in realtime
- set and patterns saved via max
SequencomatV3_lite is available in the Jazzmutant user section…. for free!
However there is still a noticable gap between free lite and paid full version.
To mention some aspects:
- 6 tracks vs 8 tracks on full version
- no random step values at all
- no step propability
- a global swing instead a detailed swing independent on each track
- no pattern chains
- no exclude function
- no autosave
- only 50 patterns instead 100 patterns
- only chromatic scale instead of free definable scales
- no split of midiport
…and much more
To illustrate: While full version is 5.8 MB, the lite version is only 2.3 MB.
Here is a new video about my Sequencomat – that Midi stepsequencer I made in MaxMSP for the Jazzmutant Lemur…. was about time – the last video is 9 month ago and introduced V3.2, while I release V3.3 in March…
Here I demonstrate some new functions in V3.3:
- free definable scales, using a pentatonic based on D#
- random on note
- transpose (scale dependent)
- color scripts, changing all control colors
- and more…
For details see the manual of Sequencomat V3.3:
During the last year I was so busy in adding new functions to the sequencer, that I forgot an important thing:
How beautyfull the colors of the Lemur are!
So I made a new Lemurmodule, where you can change the color of the controls with one click on a dropdownmenu. You got 6 predefined colors and you can even build your own color shade by only changing the color of some special controls in the Jazzeditor, then press a button and the colors are routed to all other controls (with same meaning) via some scripts.
You can learn more about Sequencomat colors here:
The new Lemurmodule “SequencomatV3_3colors” works with the same maxpatch as normal V3.3.
You can use either the old standard Lemurmodule or the new one, but not both at once.
“SequencomatV3_3colors” claims 42% Lemur memory (1% more than normal module).
New price for Sequencomat v3.3 = 99 Euro,-
For the first year I kept a price of 180,- Euro, and I still think is worth it.
But time changes…. Lemur is discontinued and I got a new job – so less future development.
Good time to lower the price and see…
Love to all my users who just got the free update to V3.3.
Hey, I made a new substantial update: Sequencomat V3.3
I got no video yet, but updated the manual with all screenshots:
Here is an overview about the new functions:
- till V3.2 the notes followed a static chromatic scale. Now you can define your scale on the maxpatch. You enter a keynote and the halftone steps based on that. There are shortcuts for chromatic, major and minor scale, but you can enter any halftone row you prefer! Even halftone steps above 12 (across one octave) will work.
- Octaves are now defined the same way
- The grid on the Lemurs MultiSliders will follow the number of notes/octaves you have defined. The script is triggered by the trackchoice button, so rechoice once before you get any changes.
- notes and octaves are labled depending on your scales/octaves
- The scales/octaves are splitted between track 1-4 and 5-8, so you can define them independent (usefull if combining a drumrack (chromatic) and melodic parts (e.g. minor))
- The transpose-slider on the roll container follows track 1-4
- scales and octaves are saved within a set
- till V3.2 transposing of notes and octaves was done on the Lemur, graphic based.
- now transposing is done in max (but still using the same pads on the same position)
- transposing follows your scales
- transposing works across octaves
- you can now transpose more than one track at once (multiple editing) and all will follow their notes (but you will get no visual feedback as always in multiple editing mode)
- note and octave now got also that random switches you know from other functions in V3.2
- tip: while defining a special halftonestep more than one time in your scale, you can control the propability of that note in random mode
- delay now also got random switches. That means you can humanize your groove (or even parts of it)
- 2 new slow tempi are available: 1 and 1/2 step per bar (meaning 1 or 2 bars each step)
- they are nice for ambient settings, but more interesting for slow changes in MidiCC or in triggering other events (like effect on/off) by midinotes)
- you can the songposition with a rotary encoder in the transport section
- this works during playback (will catch next quater note) or if stopped
- in rewire mode your daw will follow that position
- in midi master / slave mode only the position of Sequencomat will change
- this function is usefull on polyrhythmic patterns
- with “autosave” on all changes are saved automatically to the current pattern before jumping to a new pattern
- this will delay the patternjump a few milliseconds
- in combination with “autopatternchain” you can live edit up to 160steps long patterns!
NEW EXCLUDE FUNCTIONS:
- beneath single track also range functions for velocity, length, cc, delay and propability can now be excluded from loading
- this becomes handy, if you want to make a fade in of e.g. velocity on one or more tracks while a pattern-chain is running. Without that the range will always jump with the pattern to its saved values…
- unfortunately, sets of V3.2 and 3.3 are not compatible – paste V3.3 into a new folder!
- maxpatch now about 5.5 MB…. (wuff, again a big update!)
- pattern contains now 2000 values (250 each track, btw: limit of max “coll” object is 256)
- Lemurtamplate now only 41% because I managed to cut some functions and bring them into max instead (before the Lemurtemplate was 47%, and on V3.2 42%)
- still combineable with MU or other nice tools on your Lemur.
- still very accurate timing as shown in a new screenshot in the manual
Finally, V3.3 puts it to a max. It brings the idea of V3.2 with random step switches to all functions, adds free defineable scales and octaves and some other usefull stuff. At the moment I am not planning to do any further updates.
All users will get that free update soon (I just send a mail)